Sydney, New South Wales, Australia | Contract | Partially remote



Reach Game Studios is looking for a talented arnimator to work on the studio's upcoming FPS RPG, GLORY.


As an animator you will be responsible for:

  • Working with Designers and Artists to shape the key requirements for animations.
  • Working with the Programmers and Engineers to ensure animations meet technical engine requirements.
  • Working within small multi-disciplinary teams focused on related tasks.
  • Rigging and animating characters (bi-pedal, quad-pedal and beyond!) and other 3D models as required, paying close attention to technical requirements whilst producing high-quality animations.
  • Importing animations in-engine and using engine tools to create animation trees.
  • Working with your team to develop and design proven methodologies for creating and importing animations.
  • Collaborating with Artists as required to achieve desired outcomes.


For this role we are looking for:

  • A showreel demonstrating experience in rigging and animating (no prior shipped titles are required for this position).
  • Familiarity with the Unreal Engine and its animation pipelines preferred but not essential.
  • Thorough knowledge of Autodesk Maya and other 3D/animation software and pipelines.
  • Excellent written and oral communication skills.
  • Excellent team-working and leadership skills.
  • A passion for videogames, science fiction, RPGs, and/or shooters preferred.


The position is currently a contract royalty-based position, with view to full-time employment post-launch. Contract amount is competitive and negotiable.


While we prioritize Australian/New Zealand applicants, we are a remote studio and consider international applications.


To apply, please click on the "Apply Now" button below.

Reach Game Studios Pty. Ltd. is a game development studio based in Sydney, Australia. Currently, the studio is working on action FPSRPG Glory. Reach Game Studios is a proudly diverse studio who value staff from all backgrounds and beliefs.